I design layouts that are engaging to navigate, then layer in gameplay ingredients and objectives that give a space real replayability and room to scale. Above all, a world has to balance logic with fun.
Video walkthroughs of spaces I shipped.

World Locations — Assassin's Creed Odyssey
A tour through the world locations I shipped across AC Odyssey's Greece.
Video reel
Hawara Labyrinth — Assassin's Creed Origins
A labyrinth players are supposed to get lost in, without ever feeling cheated.
Video reel
Limestone Quarry — Assassin's Creed Origins
An open-world quarry built for verticality, followed from blockout to ship.
Video reelMost recent podcasts, panels, articles and meetups.
The AI Lab is where I build things that earn their keep: small, personal software that helps real people through real moments. It is also where the writing lives: interactive romance shaped by a long love of otome games and East Asian romance stories. Useful things and felt things, made with the same care.
What I build when I'm not building worlds.
A running log on both crafts: level design and the things I build after dark.
Same department, different building
Two projects, the same ten job titles, and one of the departments was ported from the other. What each one grew afterwards says more about the books than about the tooling.
2026-08-23The proofreader who is not allowed to stop me
Pantheon has a department of twelve, and the two best members are defined by what they cannot do: a reviewer with no ability to edit, and a check that reads every edit into the manuscript and then declines to block a single one. On a novel, an eager assistant is worse than no assistant.
2026-08-22The QA lab under the love story
A finished beat in Perpetūra would have rendered for zero players, and the build was green. Six of the custom agents I built for a romance that is also a program, and what each of them is not allowed to do.

Senior Level Designer at Embark Studios, previously Ubisoft: Assassin's Creed Origins, Odyssey and Valhalla. I build worlds by day, intelligent machines by night, and write about both. Based in Stockholm.








